22.09.2019
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  1. Divinity Original Sin 2 has been a massive success, and its popularity seems to be growing by the day as players embark on their own adventures and take part in the many, many quests that this cRPG has to offer.
  2. Got (re)started on this game a few days ago. Here's a script I put together for v3.0.171.819 It gives you: - Max Health; almost God mode - excessive damage will still kill you. Move speed mod; dunno what the devs were thinking crawling like turtles.This speeds up the player chars. Weight mod; you won't get encumbered (even if the number is in red).). There seems to be a hard limit though.

Divinity Original Sin 2 Wiki has all information on weapons, armor, quests, skills, abilities, maps, crafting. Get your source up before you enter the vault, and then you receive Spirit Vision and Source Vampirism without needing to fight the Voidwoken in the Hall of Echoes. If you do things right, you can also avoid Meister Siva's death.

Chapter 4 - Reaper's Coast Chapter 4 - Reaper's CoastHead west from where you start on the beach. When you come to multiple paths, take the southern one and you will come across a shark on land (x:465 y:-38).

Put him out of his misery, open his body and then loot the leg. Have your elf eat the leg to start the quest 'Hide and Seek'. From there, backtrack east and this time head Northwest.

You will come across a fight with some Voidwoken. After this, keep heading North and the beach will turn to a stone pathway. Head East to the end and find a little boy who you can talk to for another quest.Go back along the path and you'll come across a wrecked caravan causing another quest to pop up. There'll be a lone survivor, so have the person with the highest Wits talk to them to gain more information about what transpired. Afterwards, keep heading North. You'll see some chickens on the East side of the path, and you'll want to talk to the one named Big Marge who's usually standing still near one of the posts for yet another quest - then head off North ignoring the path to the West with some Magisters for now (which is the way to Driftwood) - you will come across the Meistr being hung with some Magisters guarding her, which you'll have to fight off to save her. Once the fight is finished talk to the hanging lizard and you will unlock.

Follow her across the water to her house. Talk to her and follow her instructions as you go down the hatch. Keep following her, speak to her when she stops next to the source fountain and she will tell you to start the ritual. Look in the ingredient cupboard to grab some items, then open your inventory and use the Obsidian Lancet to turn it into a Bloody Obsidian Lancet - then combine the new Lancet with Blackroot and the Ritual Bowl. Place the bowl on the grate in the SE corner of the room, turn the valve and create a smoke cloud.

Interact with the smoke cloud and you'll be thrown back to the Hall of Echoes once again. Follow the path to talk with yourself and learn the Spirit Vision skill.

Use it and continue on the conversation until the smoke cloud appears again - use it to return to the Meistr's room and finish up the conversation.Go back to where the Meistr was strung up and head East to the beach, then North a bit to find some eggs that you can kill - they will spawn some void monsters. Once dealt with, head behind them and pick up the egg, then return to Big Marge to give her the egg. Head south back to the caravan and use spirit vision now to see the ghosts of the caravan and find out what happened. Head back to Driftwood (or if you discovered the waypoint Driftwood Square use it) and talk to the beggar next to the square statue (x:347 y:113) - ask what's wrong with the dog. Examine the dog (you don't need pet pal for this part) to set it free, then confront the beggar and you can ask for the gold if you gave him any.

Divinity Original Sin 2 Spirit Vision

From there, head South and a bit West and you should see 2 kids on the docks (x:333 y:89) looking out to sea and ask why they're staring out at sea looking for their friend that you know died. Tell them the truth for some loot.Head East and just south on the Docks will be a head Magister, talk to him and you can convince him that you're there to help him look out for the Dwarves. Speak with the Magister that was left behind for some more information.

Head back up and go west to enter the first building which will be the Drifwood Fishworks (x:298 y:108). Speak with the Magisters to learn that someone has been killing them. Go up the ladder and talk with the man up there to learn that Lohar is in need of his goods and you can receive a key to go to the basement.

Talk to Grebbo the Scholar and test the fish for him to get a variant of the void-tainted fish and hold onto it. In one of the rooms a barrel of fish should talk to you about wanting to escape the town, and should you help him he will give you some loot - but should you tell the Magisters you will receive exp - so pick whichever one, but the easiest way to escape is to just go west of the Fishworks and down a ladder, then across the river.Exit the Fishworks and this time go to the building West of the Meistr to find the Magister barracks. In front of the south side you'll find Dashing June - who you want to pickpocket to get some nice +2 thievery gloves to keep on you.

Go into the next building to the west which is the Black Bull (x:308 y:139), where you can find Lorvik. Speak to him to get a quest one way or another, then talk to Prudence the barkeep with an elf to get the stew and eat it. Head into the kitchen to confront Wyvlia about the missing Magisters. If you mention you want to report her she will attack you - defeat her, loot her body and take the evidence to the building to the East of the Black Bull and talk to Magister Carver.Back inside the Tavern to the East of the bar sitting at a table is Garvan. Speak to him about his issue to grab another quest.

Head upstairs, enter the first room and talk with Cap'n Ablewether to learn she's being haunted by her old crew. Use Spirit Vision to reveal a ghost and you'll have to persuade him to stop. After this, talk to Cap'n one last time and inquire about the location of the wreck to conclude the quest.Head into the Northern room to find a sleeping dwarf. After interacting with him, interact with the chest at the foot of the bed with someone in your party who has the jester tag - if you do - to guess the password 'the word' for it to open. If you do not, then you have to speak to the sleeping dwarf one more time and pretend to be his mother to get the password. Split one person from your party and head up the stairs to the East and talk to the 'entertainer' to have a good night.

When you wake up in the morning, accept the fact your equipment is gone (or use pyramids to teleport in and fight, your gear is on the table next to the bed) but you might as well kill the entertainer since your party can join after Lohar's thugs are gone.Go downstairs where Lovrik will come up to you - just straight up kill the him since he has a some gold on him and he totally deserves it anyways. Head down the stairs now to the basement and go the Southeast room to find Lohar, exhaust all of his conversation options, then use 3 of your characters to talk to the 3 dwarves in the room. Once they turn their back on the table, have someone steal all of your gear back. Head back to the main area here and find Dorotya, the Decadent One.

Speak with her and tell her your exploits of beating the Arena in Fort Joy. Going through the conversation she will ask what you see. A list is provided below the achievement for what you can get but she will eventually ask you for a kiss, agree to it and split off that party member - then follow her for the events to unfold making sure to accept them and unlock.

Towering Oak - Grants -2 Con, +2 Str. Swan Feather Quill - Grants -2 Con, +2 Int. Golden Chest - Grants -2 Con, + 2000 Gold. Dragon - Grants -2 Con, +2 Wits. Chrysalis - Grants -2 Con, +1 Glowing Idol of RebirthGross.

At least you got a free talent out of it right? Note that every party member can receive the talent/exp from her - then you might as well kill her. If you haven't already, head East of the kiss-spot to find a waypoint statue. The Arena is probably a little too difficult for us at this point so we'll come back to it later. Head back to the chicken coop and you'll find the chickens slaughtered and one chick, use spirit vision to talk to the ghost of Big Marge & then talk to the chick Peeper to unlock. Head North now past Driftwood and you'll find Fingal Boyd (x:456 y:187) who - after a persuasion check - will promise you some good weapons after some time. Keep heading North and you'll find the Paladin Checkpoint & Paladin Bridgehead Waypoint (x:462 y:247).

Inside the checkpoint talk with Paladin Thom Hardwin for some exp and another quest, then follow the path West past a house to find 2 cows in a field. Talk to them and you'll start a quest.

Head into the nearby house and lockpick the hatch (need thievery 4) and go down. You'll want to attack the holes here otherwise rats will endlessly spawn and explode on you. Hit the lever, enter the next room, loot the witch potion and kill the frog. Loot it to get the witch potion recipe if you have the mystic & scholar tags. If not, the recipe is Augmentor, Boletus & Witches Eye.

The Witches Eye you should have looted upstairs already, and the other 2 items are plants that can be found in Driftwood.Once you have 2 witch potions return to the cows and now talk to them. Before you turn in the potions, drop them while in chat and you can get your reward AND keep both potions (Mabel has some good loot to steal too). Head Northeast from the cows and you'll see a Henhouse with an ugly bird outside of it. Talk with it and you can convince it to let you kill it and it will drop a Phoenix Egg. You can either consume it to learn Phoenix Dive (assuming you have 2 levels in Warfare) or you can sell it for some nice money, or you can keep it the whole game and have a nice little cutscene when you finish the game - the choice is yours.

Head North/East-ish to find Waypoint Driftwood - Fields (x:368 y:311) and from there head south to a house where Gareth is hovering over a Magister. Make sure to kill the Magister and tell Gareth to snap out of it. Head back Northeast across the river - stopping at the shrine - and then climb up the vines just past the river to find another henhouse and Magicockerel. Talk to him and end up fighting Peeper and a bunch of other chicks as he transforms. Then, travel back to Driftwood.Now head out of Driftwood through the west way, providing passage from the head Magister so you aren't accosted (or if you want a fight, go for it.). At the crossroad head North and then West where you'll come across a toll Troll who will ask you to kill his competition. Just to the East is another plank path to the North and a little dirt area to the East where you can find Trader Liam and a bloodspot.

Talk to him to learn the truth about Garavan. Go back to Driftwood - to the Black Bull - and grab another meaty stew and combine it with your void-tainted fish to make a tainted stew - which you can give to Garavan to make him run off back to do his duty also unlocking. Follow him, kill him, and then take his head back to Trader Liam to conclude the quest. You can also attempt to open the chest in the nearby bag to summon some enemies to fight as well. Back in Driftwood, move one more building to the west of the Black Bull to find Mordus' House where you'll find a dwarf sleeping. Upon talking to her, she'll let you go down the hatch she was blocking. If you go to the far NE of this room, a skull should appear from the wall - if you have at least level 5 thievery you can lockpick the skull, unlocking.

Head into the room now and talk with the lich on the torture rack. Choose to set it free, then press the green button on the console so it will help you fight the lot of undead that pop up. Head back to the Arena after he runs off. You should be better equipped to take on the Arena combatants now. You could do it normally if you want, but you'll have to fight a handicapped fight being blinded - so make use of summons - then take on Murga who actually is A LOT easier a fight due to them being outnumbered (and the voidwoken interrupting the fight).

You can do it the much easier way if you're just wanting the achievement. But you don't get exp for starting the first fight normally and then going to Murga who will complain that you are not worthy. Kill her either way, then talk to the Arena Master about taking the title to take on the Voidwoken.

Either way once you complete both fights you will unlock. Head West out of Driftwood and - at the first fork - this time head south where you'll come to a beach. You'll find a fisherman who lost his ring in the water - set your group back a bit and send one person to retrieve the ring in the water to start a fight with a few voidwoken. Once you have killed the voidwoken give the ring back to the guy and head back North. At the crossroads go North again, and this time East at the fork, and hug the East path (you can see the lich you previously set free on the west side of the fork (x:230 y:191) but we don't want to interact with him yet). You should come across 2 bears that you can kill.Once you reach a path, you should see a bridge to the East with a troll on it, so go ahead and kill it. Note that in order to stop Murga's regeneration you need to inflict the poisoned status on him, once you do kill him head back to Grog.

Talk with him to complete the quest. Keep heading West & south - going past the open door to the ruins - and at the south part of the path where it starts curving East you should see some planks leading to another path South. Follow it, and when you can, head East and you will see a statue with a bunch of torches around it. If you can, cast an AoE spell like fireball that will light all of the torches at once then interact with the shrine to get your reward.From the shrine follow the path East as it wraps around, and go down a vine to find a lamp. You can interact with it to summon a Djinn to fight.

The rewards are finicky from what I have tested, but it's worth a go. Head back to the shrine and this time head West - but be wary of traps on the bridge with the Oil Barrels. Follow the bridge around into some ruins for another fight, but now you aren't at a serious disadvantage whereas if you entered through the main door earlier you would have been.

After the fight continue west to find a cave entrance.Head North and talk with a quivering dwarf and to get some vague but ominous information. Head East and North and you'll find a Rotten Egg Cluster next to some tents. Make sure to attack it as there is an achievement tied to destroying ALL eggs in this cavern.

Approach the edge of the cliff, turn around, and your party will be accosted by some Voidwoken. Just pass your turns because during the fight you'll be split up and brought to new places. Find the party member who was brought to a bedroom with no enemies, and - using the Teleporting Pyramids we got in Lady Vengeance - bring everyone back together by giving one to the safe member, the other to a member elsewhere.From the bedroom head west and lockpick the gate, then go through the fissure to find a fight waiting for you. Once the fight has concluded you need to carefully go around the room and destroy all the egg clusters. It's likely some will have hatched/gotten destroyed during combat but there are 33 clusters in total so just go around slowly in attack mode covering every inch - including the walls around the edge, and around the middle platform to the southeast - and it shouldn't be an issue. Afterwards, go out of the fissure and go West to find 2 more eggs to kill and Waypoint Wreckers' Cave Depths (x:705 y:640).

Then travel North to find a Voidwoken Vampire, after which you should come across a couple more eggs.Go back south to the waypoint and crossroads. This time, go west to find another voidwalker and some eggs to destroy. Head back East a little to find a climbable rock (x:675 y:622). Head up and just to the North you should see another cluster of eggs to destroy, and another voidwoken will pop up with them. Be sure to kill the clusters on the backside of the cliff face. Once they have been dispatched, head North through the gate then head East through another gate you can lockpick with a couple of eggs to kill behind it. Head West now to find a couple more eggs to destroy, then backtrack south through the gate and down the climbable rock.

Go East until you find a gate just south of the Wreckers Cave Depth waypoint to lockpick and go through. Head East when you can, and you'll find a voidwoken to kill. Keep heading east and south to find some more eggs to destroy and some possessed dwarves to kill as well. Head West, out through another gate and then head Southwest where you'll find another voidwoken to fight and then south to find some more eggs to destroy. Go North through the gates to find some more eggs to kill and then North a little bit more to find more eggs to kill at which point you should unlock. Now this achievement can be EXTREMELY difficult to unlock by simple oversight, so a map is provided below to show you the spots that there will be eggs to destroy. However, due to various fights and Area of Effect abilities cast, I cannot know for sure where exactly the eggs are unfortunately.

I will mention that there was one egg high up at x:631, y:676 area and x:756 y:664 that are WAY up on the map that are hard to spot. The secret achievement will keep track of the% of the eggs you hunt down and there are 99 in total - so I will say most likely the areas you are missing eggs will be the massive egg room (x:745 y:662), behind the cliff face of x:659 and y:657 and the one up high mentioned in x:631 y:676. Head West up a ladder to find a dwarf you can kill for free, and then use spirit vision to interact with for some lore if you please. Go back to the Wrecker's Cave Depths waypoint and head West going up the ladder at the very end inside the capsized ship. Once you are up you will find Mordus. When you are fighting him make sure to kill him first otherwise he will use the corpse of anyone to transform and make the fight much more difficult, so make sure you get those status ailments on him to keep him frozen/knocked down/stunned or whatever!

Once you have killed Mordus, the fight will end, and you'll interrogate Mordus where you can get him to unlock another source point through dialogue, unlocking. Kill Mordus and then head North out of the cave, and if you head North a bit further you will find waypoint Wreckers' Cave - Reaper's Cove (x:140 y:183). Teleport someone onto the nearby shipwreck to the west and go down the hatch (x:114 y:179) and once down there, have your person with teleport use the pyramids to get on the ship. Use teleport to grab the amulet in the deathfog or if you're undead, just go grab it. Travel to the Wreckers' Cave - Reaper's Cove waypoint and pop back into the cave and you can head down a hatch with Mordus' amulet to explore and get some goodies, as well as looting a dead dwarf's body for some exp (but you can sell the items as we have already unlocked and freed the lich related to the glowing eye).

Travel back to the Driftwood square and make sure to buy a pyrokinetic and necromancer skillbook. Combine them to get corpse explosion but don't teach it (if you can) to anyone yet as you will need it for a quest. Head back to the undertavern and talk to Lohar to resolve the quest and learn the location of other source masters. You can now kill Lohar if you please, but if you have Beast in your party then you need to do it while he is removed from the party otherwise he will leave when you kill Lohar.Travel back out West from Driftwood to where you found the toll troll and head North where you will find Eithne the Librarian (x:166 y:225). After talking with her you can give her the exploding corpse skillbook for the quest - so donate it to her when the trade screen opens up.

You can find a few blackroot plants scattered around this area as well if you want. If you now go North you can find some bears (x:178 y:271) to kill and just to the east will be the Cloisterwood waypoint (x:188, y:258). Travel there to find Hannag fending off some magisters.

Chase after her after some dialogue and convince the magisters to let you talk to her - then immediately attack the magisters afterwards. Once you have killed the Magisters talk with Hannag to have her give you another quest and have her take off. It's worth noting that she sells the source spells in the game so it's worth it to steal from her, or buy them.Exit east of the ruins to find Jahan (x:293 y:284) who you can talk to and get some information about Lohse, and a quest from as well to unlock your source. Head back south of the ruins and you should find the Lich that you set free earlier (x:226, y:204). Speak to him and continue to let him feed. Talk to him again and offer him your source and he will vanish off.

Head back North to the ruins and then out East to find the Lich one last time where you can choose to let him take a drop of blood for a reward, or you can attack him for a better exp gain. I chose to attack him and cheese him by teleporting to the Northeast to Jahan to help kill him.

If you teleport him before starting combat he will not summon 4 parasitic enemies on you too - so you can choose to fight legitimately but the fight is not easy by any means since he's been buffed every time you allow him to feed. You may want to come back if you're having trouble with the fight and want to conclude it that way. At any rate, make a save here and go Northwest of the Cloisterwood Ruins where you'll find a dock, and a ferryman. Talk with him to cross IF YOU HAVE AN UNDEAD PERSON IN THE PARTY and you will unlock. If you do not have an undead person in your party, just remember for your honor run to have an undead party member. Reload your game and head East out of Cloisterwood to where the bridge troll that you killed was. You'll find the other troll has taken up residence there, so feel free to kill him as well as he'll massively overcharge you to cross.

Note that with this troll, you will need to inflict burning in order to stop his regeneration. Afterwards, travel to Paladin Bridgehead Waypoint and head East, then South to come to Stonegarden (x:551 y:192). You'll find Tarquin at the gates, so speak to him to get a quest that is involved in an achievement later. Tarquin must not die by any means. Enter into Stonegarden and go East where you can find stairs leading to a tower (x:579 y:192) and at the top you will find Featherfall, a bird.

Have your person with pet pal talk with the bird (you might have to visit Lady Vengeance to reallocate skill points since you need persuasion) and convince him that you are it's new master to unlock. You also get Summon Condor as a new ability. Keep heading East to find the Stonegarden Graveyard waypoint (x:604, y:166) and just to the east of the waypoint, cast Spirit Vision and a spirit will appear asking you to dig up it's corpse and throw his body into the eternal fire. Dig up and pick up his body then head southwest along the path to find 4 graves behind a gate (x:588 y:143). Run around interacting with each of the tombs to start a fight with the 4 'heroes'.

After the fight head out of the gates southwest and when you can go south, you'll find some lizard heads spewing fire (x:582 y:106). Toss the corpse in to finish the quest. Inside the flames is a chest you can teleport out and bash open for some exp and loot as well. Head north of here to find Andras the dog (x:557, y:134) and fight and kill him to unlock. Afterwards hit the nearby lever and head down the hatch to find a room full of petrified explorers. Kill them all for some free exp/loot - make sure to loot Qanna for a key for a quest. Exit the area and head South to find a Shadowed Tomb Door (x:557 y:99) and enter the tomb.

Divinity Original Sin 2 Spirit Vision

Press both buttons to open the door, and in the next room use Spirit Vision to reveal 3 levers. Have one person go in and step on the plate, then press the levers in the order middle-left-right to open the door. Move the nearby tomb and reveal another hatch to go down.

Loot the area and open up the tomb in the middle to get an unusual artefact. As you attempt to leave the room, you are attacked by all of the clay sentinels in a surprisingly easy fight. Head out of the tomb and south out of the town (make a save here just in case) to find a fight with some voidwoken once again. During the fight Mari Pruitt will come out of her house - you NEED to keep her alive during this fight. Once you finish the fight with her alive you will unlock. After you lower the bridge, talk with her again to conclude the quest. You can now freely loot the house as you see fit making sure to pop into the cellar for some exploration exp.

Divinity

Divinity Original Sin 2 Mods

Return to the Stonegarden Graveyard waypoint and head West until you can pop out of the North gate of Stonegarden to talk to Tarquin, who tells you the other half of it is in Bloodmoon Isle. Continue back into Stonegarden heading west, into the building and go into the North room to find Ryker. Talk to him to get a quest to retrieve some tablets. Grab some food from the south room and then head down the hatch to find a turtle to talk to, then drop food to lure the rat and turtle together, aww!! Now promptly kill the turtle for some nice exp.Head out of Stonegarden to the North and then to the East. At the next fork take it South, then east, and you will find a house (x:665, y:223) with a man outside. Talk to him and convince him to let you go into the house.

Deal with his daughter downstairs who - when approached with someone with a scholar tag - there will be special dialogue to save her, then she summons her emotions in a fight. Now to get the maximum exp, you need to kill the emotions - however if you want to just end the fight, wail on Natalie and once she's low the fight will end. Once the fight is ended you need to move quickly - you will need someone with decent finesse/intelligence checks, so cast clear mind (assuming you have a pyro) on the person dealing with the surgery and select these dialogue options:. Ask Swann to keep her steady. Select a pair of delicate tweezers and gently try to remove the maggot.

Slowly close up the woundAfterwards this will unlock. Talk with Gregorius one more time to finish the quest. He also becomes a healer and a trader for you too. Head back West and to the fork and this time go North and you'll find a couple cowering from some voidwoken. Enter the house to clear the voidwoken out and then return to the couple for the quest reward.

Continue East and then head South to find another fight with some Voidwoken and Magisters. Just to the East after the fight is waypoint Blackpits - Gates. Keep heading south along the path to find a lot of corpses past a gate and the Blackpits. As you go Southwest you'll come across a family about to be executed. You can pass a persuasion check for exp, but you'll intervene anyway and kill the magisters to save the family which is part of Hannag's quest.After the fight free the family and then continue heading south and then West to find some magisters throwing a bomb at a house. Speak to the magisters and convince them to let you talk to the man, then kill them and head down the hatch to talk to Owin and tell him he can go outside. Follow him outside and speak with him to conclude the quest.

Head southeast and talk with Magister Grimes at the gate and show him Reimond's seal to go past the gate, then head Southeast and you'll find Hannag's apprentice being hung and questioned. You can help get him down, and a big fight erupts with some voidlings joining the battle as well, ensure that Gwydian survives. After the fight, return to the previous place where you rescued the family - killing the magisters at the gate along the way - to find the family reunited and to conclude the quest.

Travel to Cloisterwood waypoint and talk with Hannag to unlock your last source point unlocking. Travel back to the Driftwood Square waypoint and head back downstairs in the Meistr's house to initiate another ritual (blackroot/ritual bowl/bloody lancet). Burn it to go back and talk with the spirit inside Lohse and to learn Source Vampirism. Upon returning to the real world, you're attacked by some voidwoken and the Meistr is killed - but have no worry you can use spirit vision to speak to her again. Travel back to the Blackpit Gates waypoint and head back to where you had the massive fight with voidwoken and head West until you find a harbor with some magisters and some shriekers which can be taken down with your newfound skill Source Vampirism. Sneak up to get close enough to them and then kill all of the enemies inside the building.

Loot the bodies and read the notes to get some information on what has happened, and don't forget now you can restock your source points from dead enemies using Source Vampirism.Head East and you'll find a cave (x:743 y:64) you can enter to find a booby trapped place. I used teleport/pyramids get past all of the exploding traps, and when you come to a fork you'll see a Magister calling for help to the East which means - of course - that a bunch of voidwoken are going to appear to fight.

After the fight use the cart tunnel. Teleport one of your characters to the pathway on the right so you can sneak up to the shrieker to use source vampirism on it. The Blackpit Mines waypoint (x:377 y:628) is also here.

Head East and at the fork head South to find some magisters and voidwoken you can kill, then entering the southeast room will give you exp as well. Continue heading East up the stairs and follow the path south to find an obelisk that will teach the mask of the shapeshifter recipe. Head out back to where we headed South to get to the excavation point and this time head East to find more magisters to slaughter. Once the fight has ended blow up the oil barrels at the North part of this area to open up the pathway.

Follow the linear path until you reach a protective barrier with some pillars of Gods surrounding it. Interact with the nameless statue to start the puzzle - you need to interact with the pillars in this order:. Amadia. Tir Cendelius. Duna. Zori Stissa. Xantezza.

Vrogir. RhalicSplit one member that doesn't have teleport and go down to the sarcophagus to open it and start a fairly difficult fight. One thing I would recommend is to relocate your member who opens the sarcophagus via teleport mid-dialogue so you can start combat with damage, as well as to utilize charm - the dogs don't have a ton of magic armor so they are very susceptible to charm by potion, arrow or spell. She hits hard and she hits fast so make sure you chain your disables well and don't be surprised when you have to pull off a few reloads. If you want to, continue on with the rest of the guide and come back here as it is one of the hardest fights in the game in my opinion.Once you have finished the fight don't forget to loot the 2 nearby chests as one contains the tablet for Ryker. Make sure to use your War Owl to send word back to the paladin fort at this point, then travel back to Stonegarden Graveyard waypoint and go back to Ryker.

Give him the tablet but make sure to tell him to hold up his end of the bargain to get the item - a fight will break out anyways. Now you can use spirit vision during the conversation to show the spirits of his servants and then fight just the servants with your 3 members not in dialogue, and if you use Source Vampirism on the spirits of the servants they will instantly die which is nice. After the fight go around looting, making sure you pick up at least 4 body parts but not consuming them, making sure to grab the tablet from Ryker's body too. There will be a mirror on the elevated part of this room next to a mirror that will open up a door as you go back south. To the west to grab more loot and exploration exp as well as finding a third pyramid in the chest.Back up on the main floor you will see that the servants have all exploded. In this room on the North wall you will be able to find The Essence of Existence Volume One.

Make sure to read it. In the North room on the same floor, in the Northeast corner you will be able to find The Essence of Existence Volume Two - read it. Head upstairs and the North room will have the final Essence of Existence, Volume three to read. You can also talk with the animals to convince one or the other that the master has a preferred animal. Note that convincing them that they are equal will not result in any rewards. In the south room a spider will pop down and want some food - give her one body part, and then three more to complete the quest.

After, kill her anyway for more exp. You can find the Gravekeeper wandering around Stonegarden and let her know that Ryker is dead and then kill her for exp too, then head Southeast of the Stonegarden Graveyard waypoint to find a grassy pile (x:629 y:155) you can dig up to find a skeleton who will ask you some questions. Answer as follows:.

State that there is no greater purpose than to banish life's tumult in the pursuit of pleasure. State that our individual freedoms are limited only by physical limitations. We are free to act within a defined set of rules. Reply that morality is a river, steered by the impulses of men and women, Gods and Goddesses, chance and nature.A skillbook will drop and you will also unlock. Fast travel to the Cloisterwood waypoint and head out the North exit, then go all the way west where you will find a lamenting abomination (x:114 y:269) that you can fight. Be wary - this is another difficult fight as the Abomination combined with the howls have opportunity to kill a party member or two every turn. Teleport back to the Paladin Bridgehead waypoint where a fight will break out - so help out the paladins.

Afterwards talk to Paladin Hardwin to resolve your quest. After the fight you can head southwest to find a scarecrow (x:416 y:202) which fighting can be extremely difficult due to the terrorize aura that the scarecrow possesses - this makes your character just run around wasting their turn - so I waited until I was overlevelled to do this fight.Head back East across the Paladin Fort and then head North. You'll see some Voidwoken deer (x:490 y:263) guarding an altar, so use it after you have killed the deer.

Head North now until you see an Elven Encampment (x:501 y:324) and approach it with an elf if you have one - or someone with high persuasion - and after you are allowed in, participate in the ritual for some easy exp. Head West now and you'll find an altar (x:450 y:340) just off the path with 4 hero trees surrounding it. Talk with Saheila to resolve the quest and then travel to the Blackpit Gates waypoint and head North out of the Blackpit area. Keep heading north until you have to teleport yourself onto an area with scarecrows and elements flying down (x:707 y:305), then head West and teleport to the next ledge (x:687 y:330) and from there keep heading west up some vines to find Paradise Downs waypoint (x:643 y:323).

Head to the North part of this island where you will see a house broken in half and a chest at the bottom, in the middle. An ambush will occur when you try to approach the chest.After the fight, head to the north part of this island where the path is, and teleport to the north east twice to end up on a spot just above storm clouds and bodies of farmers (x:651 y:398) Head immediately to the east and teleport down to the next island. Enter the house to the east (x:708, y:392) to talk with Almira and agree to help her and Mihaly. Head North and teleport yourself onto a highground rock (x:684 y:416), and if you look to the North you should see Harbinger of Doom - so fire on it from here to get a huge tactical advantage for the fight.Once you have finished the fight you'll notice a lot of the chaos has stopped in the area, so return to Almira and then using teleport (don't forget to heal him too), teleport Mihaly out of there to the south.

Once you've gone far enough the quest will end and you can talk to Almira, let her kiss you to get a reward and then she will ask you for the tablet that you handed over to Ryker - we are assuming you looted it back so hand it over for more exp. Her and her companion will head to Lady Vengeance. Head back to the house in Paradise Downs where you were ambushed and teleport North to the next island (x:596 y:413). Go up the few vines to find a caravan that's tied to the Red Prince quest line. If you don't have him, feel free to kill everyone there.Travel to the Driftwood Fields waypoint and head Northwest to see a broken bridge surrounded by a deathfog lake. Use spirit vision and teleport yourself across the bridge to reach Bloodmoon Isle.

Once you have entered the gates, head West to find the Advocate and speak to him in order to start a questline. Voidwoken attack once the conversation ends. Head out Northeast along and you'll come across the Bloodmoon Island waypoint (x:347 y:406) and from there head East to find another fight and some corpses to loot. Stay away from the corpses as the enemies can use corpse explosion.After the fight head North to find a little area (x:366 y:466) that you need a character with at least 22 Wits (you can reallocate at Lady Vengeance) to uncover a dig pile. It's not enough to just use the shovel - but you will uncover a hatch that you can go down. Inside make sure to read the Archivist's Journal on the table and then go through the hidden wall and grab the unusual blade from the altar.

In the nearby chest is the last teleporting pyramid found in the game. Now exit and if you go to the west side of the island you can find another fight at (x:222 y:426) with some more accursed enemies. Next, head East to the ancestor tree (x:279 y:440) and kill all of the black ring guys surrounding the tree and then speak with the advocate to complete the quest.

Now it's time to kill the advocate and all his allies around the tree and once that fight is finished cast spirit vision and speak with the spirit of the tree and through all the dialogue options now you'll learn of an evil possessing the doctor that once held the tree and you will unlock. If you have a party member with the Scholar tag you can do the next bit. One of the painweavers around the tree should have the book The Taming of the Holy Fire so be sure to read it. By now you should have 2 silver bars that you've looted around Bloodmoon Island so head to the Forge (x:317 y:476) on the North part of the island and there should be another silver bar there.

Use 1 silver bar with the forge 3 times and you will make 3 silver levers that you can use. Head towards the southeast part of the island where you can find a hatch (x:363 y:422) that you can pop into, nothing really of value to be found but still necessary for the quest. Go Southwest until you find a blazing sculpture (x:305 y:393) and another fight.After the fight interact with the sculpture and use the hymn to have it explode and reveal a hatch for you to head down. Move forward and you'll see that you need to fix the broken lever so combine it with the silver lever you created earlier and then use Spirit Vision to see the Spirit of Brother Robert in front of the statue. Speak with him with your persuasion character and he will open the door forward.

Now move forward and break free the Godwoken, kill the lizard, then speak to Brother Robert before leaving the vault. Head West to find the next Blazing Sculpture (x:256 y:395) and once again sing to it to have it explode and reveal a hatch for you to go down.

Use spirit vision to find Brother Morgan and speak with him and agree to help the child in the next room. Move forward with your pet pal person and persuasion character as the cat will attempt to talk to you and you need to persuade it to allow you to help.

Destroy the pillars and speak with the girl again and you'll have another persuasion check and assuming you are successful you can teleport her to Lady Vengeance. You can kill the cat for some exp, but make sure to speak to Brother Morgan on the way out.Finally head East to find the last Blazing Sculpture (x:281 y:397) and once again sing the hymn and head down the Hatch, use spirit vision and convince Brother Kalvin to open the door for you. Go inside, speak with the dwarf and agree to release him.

Before you do, hit him until he is knocked down and DOES NOT get back up. Then destroy the pillars and the fight should start where the demon should be outside the dwarf to fight. This fight can be a little hectic as everytime you hit the demon he will possess a random ally so the trick is to teleport the adventurer out into the next room since you cannot control him, then pull everyone back to the doorway and use summons to kill Mor.Once the fight is finished you can speak to the dwarf and he will reveal a buried treasure on the southwest part of the island. Don't forget to talk to Kalvin before leaving to get that treasure. Travel to the Cloiserwood waypoint and exit to the North - you'll find a firefield with a crucified corpse running around really fast (x:225 y:315).

Make sure to save here because Alice can hit very hard and very fast but not to worry, just teleport her down the cliffside and place her with Jahan to have him annihilate her. Talk to Jahan to tell him about the advocate and the demon master (assuming you are Lohse) for some story and a means for Lohse to end the possession. Travel back to the Lady Vengeance waypoint and talk to Tarquin and hand him both pieces of the Anathema then go to the east side of the ship and talk with Malady to set off and to finally be done with the Reaper's Coast.

One of these puzzles has players consistently stumped if they don't put all their abilities to use. When you reach Driftwood, there's a seemingly unsolvable puzzle in the basement of Mordus' house during the A Taste Of Freedom quest. Below we walk you through the solution, which requires a little ingenuity and a special Source power. How to Solve the Divinity: Original Sin 2 Mordus PuzzleEventually in Mordus' basement, you come across a room covered in pressure plates and a door that can't be opened. Clearly there's a pattern where you need to stand on the plates - but unless you got lucky trying out dozens of random combinations, this one is next to impossible to figure out organically. Until you activate Spirit Vision, which shows you the solution.Spirit Vision is acquired during the main quest line and can't be missed, so if you don't have it yet while in the basement, go back and complete some storyline segments.

While it counts as a Source power, it doesn't cost any Source points to use, so it can be freely utilized for this puzzle.A pattern of elemental images will appear over the pressure plates showing where you need specific plates to be pressed. The element for each plate changes based on where you are standing and how many plates are pressed.For instance, if one person is standing on a plate, the nearby plates will be water.

If two are standing next to each other, they will change to fire. If three are nearby, it will change to poison. You have to use that changing pattern to get the specific sequence of elements shown in front of the locked door.The pattern you are trying to mimic with pressure platesEven with the elemental abilities highlighted in the air, there's still a major catch though. You need to step on five pressure plates, but you can only have four characters in your party at any one time!To get this puzzle solved and open the door, unchain your four characters and have them stand on each corresponding pressure plate. Then, set one of the big stone vases on the final spot, since you only have four characters but need to step on five plates. Alternatively, if you have enough heavy objects, you could just set them all on there and not unchain the group at all.So how do you reach the correct mix of water, fire, and poison markers?

The correct pattern (in the 4 X 4 pressure plate grid from left to right) is to place your characters or heavy objects on the spot marked '1' like this:. 00 10. 0 10 1. 0 100. 000 1You can more clearly see what that means in the image below, showcasing the proper positioning of characters and vases.

Divinity Original Sin 2 Walkthrough

From top to bottom, it should be third position in the first row, second, and fourth position in the second row, second position in the third row, and fourth position in the fourth row.You should clearly see the water, fire, and poison elements change to match the pattern in front of the door as you place characters/vases.Once the puzzle is solved, its time to face a very ancient (and very hungry) lich - good luck!If you're looking for more, be sure to check out our other tips and tricks for every aspect of this turn-based fantasy experience:. Featured ContributorTy splits his time between writing horror fiction and writing about video games. After 25 years of gaming, Ty can firmly say that gaming peaked with Planescape Torment, but that doesn't mean he doesn't have a soft spot for games like Baldur's Gate, Fallout: New Vegas, Bioshock Infinite, and Horizon: Zero Dawn. He has previously written for GamerU and MetalUnderground. He also writes for PortalMonkey covering gaming laptops and peripherals&period.