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  1. How To Manually Install Mods For New Vegas

How To Manually Install Mods For New Vegas

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Hi guys/girls, today I show you how to install some essential mods in order to run Fallout New Vegas in 2017 on Windows 10. Like & Subscribe!!! Nexus Mod Manager Tool - https://www.nexusmods.com.

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Piracy is a permanent ban, no warnings.All posts and comments in end, come down to moderator discretion.WRITE THIS War. War never changes(/spoiler)SEE THIS- The lore of the Fallout series- Classic Fallout Games- Fallout 3 community- Fallout: New Vegas community- Fallout 4 community- Fallout 76 community- Fallout modding community- Fallout Shelter community- Fallout Fan Art- Fallout 'Humor'- Journal-like fan fiction.- A subreddit for the Wasteland games.- Fallout-related cosplay- Fallout-sounding music. Fallout 3 / NV Modding GuideThis is an extensive guide to help alleviate the constant posts about modding. I suggest you enlighten yourself to all of it, but its your prerogative.This will describe basics of modding and how to get started. It will also give a list of top mods to start off with. Check for some video tutorials at the bottom if you are more of a visual learnerA lot of mods conflict with each other. This post is not about support for mods and conflicts.

Manually

Mod Authors should tell of conflicts, and should support them on their pages. This is not for mod support or load order help, Just the core mechanics of modding.Part 2 is in the commentsLets BeginMod ManagersA Mod Manager is an essential tool that will, simply put, manage your mods. It will help you with your load order and help with the installation of archived mods. It is 100% essential to use one if you do not wish to have errors and headaches installing and uninstalling mods.The best current choice is the Nexus Mod Manager (henceforth refereed to as NMM) It works for Many games, Including Fallout 3, Fallout New Vegas, Skyrim, and many others. It is a convenient tool that will be essential for a lot of things in this guide.You can download it here?Modding BasicsLets get to basics. Everyone should get comfortable with their fallout directory. Although the Mod Manager will take care of most mods, it is good to understand what is going on and help you fix any problems laterYour fallout 3 directory will default asC:Program Files(x86)SteamSteamappsCommmonFallout 3or for New VegasC:Program Files(x86)SteamSteamappsCommmonFallout New VegasNote there will be no x86 on 32 bit versions of windowsInside is a folder called 'data' this is where all your game data is, and where mods end up.File typesThere are a few types of files.bsa These files are Bethesda archive files.

They contain the core of the game. In these are all the Graphics and Audio of the game.esm These are Master files.

These are for the main game content. There will be one for Fallout 3, and its expansions, the same for New Vegas and its own. Large mods may also use an esm.esp These are standard mod files. They may require certain.esm files. In computing, this is known as a slave file (and esm is a master file) Most content mods you get will be an.espFoldersOnce you start modding, you will see folders inside 'data'. These may include 'Sound' or 'Textures'.

These are used by a lot of things like graphical mods. Remember those.bsa files I mentioned? They are basically big archive/zip files. Let's say they want to make a rock look better.

They put their new rock texture into /data/texture/architecture/landscape. Inside the original fallout textures.bsa that Bethesda or Obsidian made, is the exact same thing. By putting it in that folder though, it loads the one there instead of the one in the.bsa - Got it?

Good, lets go.Enough with the boring stuff, lets get to moddingThe best resource for mods on the internet is the Nexus. A large community with massive amounts of content.

Installing mods fallout new vegas

You will need an account to download,it is free (during signup go past the part asking if you want to be premium) You can sign up here?Once signed up you are free to start downloading mods.Important, Read this the NMM came out after the release of fallout 3. They added a button on their website you press 'download now' and instantly the mod manager pops up, and works as a download manager. This is VERY useful, BUT some mods do not support it. If a mod is old, it may need to be downloaded manually, explained later.Lets download a mod!So, you have downloaded the Mod Manager, you have signed up and logged in. Lets download our first mod!Lets start with a small mod for each game, just to see how it works.For New Vegas, we will add a gun This will add an AKS74U to Doc Mitchels house. It is made by an amazingly talented modder named Millenia.

I highly recommend his work. It can be found here?For fallout 3, we will.okay we will do the same thing as NV This will add an AKS74U to fallout 3 (must be added by a console command, it is explained on the mod page, and explained lower here in this article)?So, load up the page and press 'downloads' and click 'download with manager' Once you have it opening with the NMM, wait for it to complete. Once it has, click the tab that says 'mods' You will find your new mod in the list. Double click it to enable it. Your new weapon is in the game.Load Order - Possibly the most important thing in moddingLoad order is the order in which mods load in the game.

Some need to load higher or lower than others to ensure they do not cause crashes. Some mods also rely on other mods to function. If a mod called 'giant frog Companion' was made (you wish), and someone wanted to make It wear a Monocle, load order would become important. You would have one mod called GiantFrogs.esp and one called FrogMonocole.esp. To make these work, GiantFrogs would need to load first, otherwise if the monocle mod tried to load, it would have NO idea how to put a monocle on a frog, as it would have no idea what a frog is. Mods that effect other mods must load below the one it is affecting.When you download a mod, you REALLY need to read the descriptions and read me files from the mod they will often tell you if there are conflicts or issues with other mods, and many have patches to work with other big mods.Some Load Order Rules.ESM files MUST load before ESP files.Some mods are 'parents' and require others to load.

How To Manually Install New Vegas Mods

Ensure you read descriptions. A mod may contain 5 files that need to be loaded in different order.Not all files are for you! You may download a mod that has a 2nd file for all the expansions. You may not have all the expansions. You must deselect any files that are not fitting for you, or you WILL crash.Larger mods usually load first.

Smaller mods usually go later in the order. If you have crashes, disable your mods one by one to find which is causing it. After this, enable it again and move it around in the load order to try to fix your issue.Some mods may overwrite content of previously installed mods. It is important on large mods to READ their pages to see if they suggest installing certain mods before or after. Your load order will not affect this, if you install a mod that overwrites files, your load order becomes irrelevant and those files are now gone.Another thing to note is that everything a mod adds has an ID number given to it this is important when using the console to add items, or in some mods that require user input. These ID's contain letters and numbers, and are always 8 characters long.

Fallout.esm for example is 00. So an item could be 0000000f (this is caps) If you have a mod, the first two digits change to where that mod is in your load order. In the NMM on the 'Plugins' section you can find those two digits by finding the mod you need and looking at its 'load order' It will consist of a combination of two letters or numbers. This is needed for the fallout 3 example mod above it would be xx000EA7 with the xx being where the mod is in your load orderFallout 3 and New Vegas Script Extender - A MUST HAVE FOR A LOT OF MODSThe Script extender runs with Fallout 3 or Fallout New Vegas that allows modders to add a ton of new features to mods.

Examples are mods that add sprinting, mods that add Grenade hotkeys and other mechanics A lot of the best mods out there need the Script Extender, it is 100% Recommended you get itThis is very Important The Script extender is the one mod you MUST manually install, and install in a different folder then the rest of your mods.Go to this website for fallout 3 or for Fallout New Vegas.Click to download the latest build. You need a program like winrar to open the file. Beside it is a link for the.zip version if you do not have a program that can open a.7z file.Once downloaded, Open the folder. You will see a single folder inside. You will now see a folder called 'src' several.dll files, text files and an.exe.Place these folders in your MAIN fallout directory NOT your data folder, your fallout folder.

So either C:Program Files(x86)/Steam/steamapps/common/Fallout 3 or for new vegas C:Program Files(x86)/Steam/steamapps/common/Fallout New Vegas.The Script Extender is now installed. Now tell the NMM that. Go to NMM and look where it says 'Launch fallout 3' or 'Launch fallout New Vegas' beside it is a little drop down. Click the drop down and select 'Launch NVSE' or 'Launch FOSE'. Now when you press this, Fallout with load with the script extender, allowing mods to run fully.Manually Installing modsOn a few occasions you will have mods that you cannot install with the manager, usually due to their age. It is easier then it seems.Download the file from the nexus, most likely a.zip.rar or.7z archive file.Use an appropriate program such as Winrar to open this file.

If there is a folder inside with the name of your mod, open it, otherwise we need to take all the files and folders in the archive.If you read earlier, you know that all esm, bsa, esp files, and all folders for mods go into your Fallout/Data directory Look above to see the default location, and place all these files in.Load up NMM and on the plugins screen, ensure your new mods are selected. Start your game.Optimizing Load orderLoad order can be difficult, so there are a few programs out there to assist you. I won't go into detail on how to use their applications, but you can check their pages to see full descriptions on their usage.Merged PatchesSome mods that contain the same content can override others. A merged patch helps these mods work together. Merged patches are a advanced aspect of modding and should not be taken lightly, read the pages, look for tutorial, and backup saves and data The mod maker describes it as 'If you don't know what this program is you should not be using it'A merged patch will take some education to learn how to create, You will needFor Fallout 3, Read the page in detail, and look up how to make merged patches, I wont go into detail about it here.For New Vegas, and again I will not be going into detail on merged patches here.Lets get to the mods - Note, not all mods are for you.

Some may fit your style, some may not. These are mostly generic and mostly Lore friendly mods. These are mostly not content driven, but visual and game mechanic driven. Some mods require a high powered computer, so make sure you read their descriptions. Note that some major mods have smaller mods built in already. I cannot say it enough, Read all the descriptions and instructions.Suggested Mods for Fallout 3This mod replaces a ton of textures in the game bringing the graphics quite up to par.One of the most popular mods for Fallout 3. It is a complete overhaul of the game that changes a ton of features and mechanics and adds a lot of new featuresNot Lore Friendly This mod adds a lot of new creatures to the game.

I do not use it but a large number of fallout players do.Is a lighting mod that changes the look of the wasteland. It gets rid of the terrible green tint and has the option of dark nights.This allows you to modify weapons with things such as silencers, extended magazines, etcIs a mod that aims at making people look more realistic and naturalSomewhat not lore friendly One of my favorite mods for both Fo3 and New Vegas. Adds a player home with tons of cool features from weapons walls, companion housing, medical storage, etc.this mod adds interiors to several of the buildings in DCTHis mod allows you to build your own town, with lots of features. It is a fairly complicated mod for a beginner.Not Lore Friendly Fook 2 is a massive mod that adds a ton of features. It is not friendly with other big mods like FWE, so I would suggest one or the other regardless of patches. It adds new features, over 150 weapons (the non lore friendly part) It adds armors, new Ammo types, much more, Just read their page.This mod fixes a lot of bugs in fallout 3A great mod that changes the User Interface making it a lot cleaner, with smaller fonts, larger item selection screens, better menus, etcIs an Immersion mod that gets rid of the hud when it is not needed.

It will be there with a click of a button and in battle. It makes the world feel more real when wandering.there are a ton of content driven mods not listed, I suggest you check the top 100 of all time list at the Nexus to start your journey, and then check through all the categories one by one as you get more addicted to modding!SEE THE COMMENTS FOR PART 2 WITH NEW VEGAS MODS. PART 2Suggest Mods for Fallout New VegasIs a Huge mod that adds a ton of things the gameplay aspect of New Vegas. It is the most downloaded mod for NV. Not all mods show up in a plugin list (if they are loose file mods)I am pretty sure Darnifed has an esp though. Are you putting the correct files in?

If you download darnified from some sources, it contains a folder, inside that folder are two.zip files, one of which contains a.fomod file that will install it with a mod manager, the other is for manual installation. Remember, as in the guide,if you open the first file and it has a folder with the name of the mod, that is not the file you put into data, you need to open that first (to which you would find two other files that are archives zip files ) Containing different versions of the mod.If you downloaded the version that only has the file with a.fomod extension, you need to open that file with a mod manager for it to work.Aside from this guide, as mentioned in it, the most important thing is to read the pages description or install instructions. I did not until recently use ENBs, I found I got great graphics with other mods, in fact people kept asking which ENB I was using when seeing a screenshot, only for me to say none.Honestly, The ENBs mod page can do more justice to screenshots then I would, so I will just link you?An ENB is installed differently then any other mods, so read into it if you go that route. Also, ensure you have a good computer, they can use a lot of power.The only picture I have myself of my game that I have currently uploaded are stupid pictures for a Malcolm Holmes joke andThose are WITHOUT an ENB, using NMCs texture pack,MTUI, Interior Lighting Overhaul, iHud, Project Nevada, Weapon Retexture project, and honestly I think that is it, this is without Fellout and Nevada Skies. (it is also using tale of two wastelands, which is why I have all the fallout NV mods listed whereas the screenshots are in Fo3)The only other pictures I have are from a long modded play through, and it is of my weapons and house, and honestly won't show you much aside from a bit of how the lighting and shadows are handled with these mods, but it won't be to useful.